3D animation consists of various properties of a 3 dimensional scene representation of geometric data. We can change properties of object such as its position, rotation, shape and surface style. Apart from 3D objects, a scene contains a camera and lights which can also be animated. In order to create an animation each 3D scene needs to be rendered to create a frame. The rendering contains certain rate 24, 25, 30 frames per second creates animation. The main sources of 3D models are those that a designer and animator originate on the computer with 3D modelling tools. Animation refers how the object will moves and deforms over time. Rendering converts a model into an image by lightning to get photo-realistic images. The two basic operations in realistic rendering are transport and scattering.
- Keyframe animation
- Motion capture
The Basics of 3D Animation
Animation is the process of creating the illusion of motion and shape change by means of the rapid display of a sequence of static images that minimally differ from each other. Keeping Stop motion as the base of all animation, different styles of animation techniques can be used to create the animated sequences.
|1. Session 1||Tuesday||2 hrs||Class|
|2. Session 2||Wednesday||2 hrs||Practice|
|3. Session 3||Thrusday||2 hrs||Class|
|4. Session 4||Friday||2 hrs||Practice|
|5. Session 5||Saturday||4 hrs||Combine Class & Practice|